After reading Ralf Nuhn’s article “From UNCAGED to
Cyber-Spatialism” I couldn’t help but think of a very interesting conceptual
video game (I will always work gaming
into this blog if I can). Before I get into it check out the video and pay
attention to the last couple minuets where immersion takes center stage in
conversation.
Also, condom covered microphones...
Nuhn's idea about Cyber-Spatialism in UNCAGED immediately brought
me to this game. A core concept, as I understand it, is that a virtual action
has a real life effect. This is the same concept only the other direction. But
wait, I can already hear the “But Jon, every video game is like that. You push
a button and someone gets decapitated, blah, blah, blah.” True. But that is merely
an interaction method. A controller is not much more than a stylized keyboard. The
real thing I want to focus on is the way the mask of this game puts you in
complete darkness (thus depriving you of visuals and, you know, sight) and how
your breathing in and out affects the sound of the game that is fed back into
your headphones.
It’s fascinating and unique. Reportedly people can’t play
the game for more than about two minuets before pulling it off…though I’m sure halitosis
might play some factor in this as well. It’s a great study in how people fear
isolation, tight spaces, and silence so pervasive that the only sound you hear
is your own heartbeat and breathing.
Most people tend to think of video games as an exercise of
the id, but this right here proves that they can be studies in fear and the
human mind as well.
No comments:
Post a Comment